<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="3"/>
		<height value="3"/>
		<max-hp value="3000" regeneration="10"/>
		<max-ep value="0"/>
		<armor value="0"/>
		<armor-type value="wood"/>		
		<sight value="14" />
		<time value="1" />
		<multi-selection value="false"/>
		<cellmap value="true">
			<row value="101"/> 
			<row value="000"/> 
			<row value="101"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false"/>
		<unit-requirements/>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="200"/>
			<resource name="food" amount="5"/>
			<resource name="wood" amount="100"/>
		</resource-requirements>
		<resources-stored>
			<resource name="wood" amount="200" />
		</resources-stored>
		<image path="images/tree_circle.bmp"/>
		<image-cancel path="../tree_of_life/images/stop.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="../tree_of_life/sounds/magic_click.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="../tree_of_life/sounds/magic_click.wav"/>
		</command-sounds>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>
		<skill>
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="600" />
			<anim-speed value="100" />
			<animation path="models/tree_circle_con.g3d" />
			<sound enabled="false" />
			<type value="be_built" />
		</skill>
		
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="100" />
			<animation path="models/tree_circle.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="upgrade" />
			<name value="upgrade_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/tree_circle.g3d" />
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="produce" />
			<name value="produce_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/tree_circle.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/tree_circle.g3d" />
			<sound enabled="true" start-time="0">
				<sound-file path="../tree_of_life/sounds/magic_building_fall5.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>
	<!-- *** commands *** -->
	<commands>

                <command>
			<type value="upgrade"/>
			<name value="ent_water" />
			<image path="../../upgrades/ent_water/images/ent_water.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="ent_water"/>
		</command>

                <command>
			<type value="upgrade"/>
			<name value="mystical_forest" />
			<image path="../../upgrades/mystical_forest/images/mystical_forest.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="mystical_forest"/>
		</command>

	</commands>
</unit>
