<?xml version="1.0" standalone="no" ?>
<unit>

	<parameters>
		<size value="2" />
		<height value="3" />
		<max-hp value="6000" regeneration="-5"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="wood"/>				
		<sight value="16" />
		<time value="1" />
		<multi-selection value="false" />
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false" />
		<unit-requirements/>
		<upgrade-requirements>
			<upgrade name="mystical_forest"/>
		</upgrade-requirements>
		<resource-requirements>
			<resource name="wood" amount="0"/>
		</resource-requirements>
		<resources-stored/>
		<image path="images/wood_guard_up.bmp"/>
		<image-cancel path="../tree_of_life/images/stop.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="../tree_of_life/sounds/magic_click.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="../tree_of_life/sounds/magic_click.wav"/>
		</command-sounds>
	</parameters>
	
	<skills>

		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="../wood_guard/models/wood_guard_idle.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="120"/>
			<speed value="120"/>
			<anim-speed value="300" />
			<animation path="../wood_guard/models/wood_guard_idle.g3d" />
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="220"/>
			<anim-speed value="125"/>
			<animation path="../wood_guard/models/wood_guard_moving.g3d"/>
			<sound enabled="false"/>
		</skill>
		


		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="../wood_guard/models/wood_guard_idle.g3d" />
			<sound enabled="true" start-time="0">
				<sound-file path="../tree_of_life/sounds/magic_building_fall7.wav"/>
			</sound>
			<fade value="false"/>
		</skill>

		<skill>
			<type value="morph"/>
			<name value="morph_skill"/>		
			<ep-cost value="0"/>
			<speed value="500"/>
			<anim-speed value="80"/>
			<animation path="../wood_guard/models/wood_guard_turn.g3d"/>
			<sound enabled="false"/>
		</skill>

	</skills>
	
	
	<commands>
	
		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="../tree_of_life/images/move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="morph"/>
			<name value="take_root"/>
			<image path="images/wood_guard.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<morph-skill value="morph_skill"/>
			<morph-unit name= "wood_guard"/>
			<discount value="0"/>
		</command>
	</commands>
</unit>
