<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="3" />
		<height value="2" />
		<max-hp value="8500" regeneration="0"/>
		<max-ep value="0" />
		<armor value="25" />
		<armor-type value="metal"/>				
		<sight value="14" />
		<time value="60" />
		<multi-selection value="false" />
		<cellmap value="true">
			<row value="111"/>
			<row value="111"/>
			<row value="010"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false"/>
		<unit-requirements>
			<unit name="academy"/>
		</unit-requirements>
		<upgrade-requirements>
			<upgrade name="elven_lore"/>
		</upgrade-requirements>
		<resource-requirements>
			<resource name="gold" amount="150" />
			<resource name="stone" amount="100" />
			<resource name="wood" amount="25" />
		</resource-requirements>
		<resources-stored>
			<resource name="wood" amount="2000"/>
			<resource name="stone" amount="150"/>				
		</resources-stored>
		<image path="images/forgeb.bmp" />
		<image-cancel path="../tree_of_life/images/stop.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="../tree_of_life/sounds/magic_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="../tree_of_life/sounds/magic_click.wav" />
		</command-sounds>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>

		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/elven_forge.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="400" />
			<anim-speed value="400" />
			<animation path="models/forge_cons.g3d" />
			<sound enabled="false" />
		</skill>	
		
                <skill>
			<type value="upgrade" />
			<name value="upgrade_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/forge_working.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/forge_des.g3d" />
			<sound enabled="true" start-time="0">
				<sound-file path="../tree_of_life/sounds/magic_building_fall1.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>
	
	<!-- *** commands *** -->
	<commands>
	
		<command>
			<type value="upgrade"/>
			<name value="silverthorn_arrows" />
			<image path="../../upgrades/silverthorn_arrows/images/silverthorn_arrows.bmp" />
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="silverthorn_arrows"/>   
		</command>

		<command>
			<type value="upgrade"/>
			<name value="noldor_armour" />
			<image path="../../upgrades/noldor_armour_crafting/images/noldor_armour.bmp" />
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="noldor_armour_crafting"/>   
		</command>

		<command>
			<type value="upgrade"/>
			<name value="noldor_weaponry" />
			<image path="../../upgrades/noldor_weaponry/images/noldor_weaponry.bmp" />
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="noldor_weaponry"/>   
		</command>
	
	</commands>
</unit>