<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="1"/>
		<height value="1"/>
		<max-hp value="1400" regeneration="5"/>
		<max-ep value="0" regeneration="0"/>
		<armor value="23"/>
		<armor-type value="leather"/>
		<sight value="12"/>
		<time value="90"/>
		<multi-selection value="true"/>
		<cellmap value="false"/>
		<levels>
			<level name="battleworn" kills="5"/>
			<level name="ancient" kills="15"/>
			<level name="legendary" kills="30"/>
		</levels>
		<fields>
			<field value="land"/>
		</fields>
		<properties/>
		<light enabled="false"/>
		<unit-requirements>
		</unit-requirements>
		<upgrade-requirements>
			<upgrade name="summon_scarab"/>
		</upgrade-requirements>
		<resource-requirements>
			<resource name="gold" amount="150"/>
			<resource name="stone" amount="100"/>
			<resource name="food" amount="2"/>
		</resource-requirements>
		<resources-stored/>
		<image path="images/scarab.bmp"/>
		<image-cancel path="../spearman/images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/archmage_select1.wav"/>
			<sound path="$COMMONDATAPATH/sounds/archmage_select2.wav"/>
			<sound path="$COMMONDATAPATH/sounds/archmage_select3.wav"/>
			<sound path="$COMMONDATAPATH/sounds/archmage_select4.wav"/>
			<sound path="$COMMONDATAPATH/sounds/archmage_select5.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/archmage_ack1.wav"/>
			<sound path="$COMMONDATAPATH/sounds/archmage_ack2.wav"/>
			<sound path="$COMMONDATAPATH/sounds/archmage_ack3.wav"/>
			<sound path="$COMMONDATAPATH/sounds/archmage_ack4.wav"/>
			<sound path="$COMMONDATAPATH/sounds/archmage_ack5.wav"/>
			<sound path="$COMMONDATAPATH/sounds/archmage_ack6.wav"/>
			<sound path="$COMMONDATAPATH/sounds/archmage_ack7.wav"/>
		</command-sounds>
	</parameters>

	<skills>

		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="40"/>
			<animation path="models/scarab_standing.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="move"/>
			<name value="move_skill"/>
			<ep-cost value="0"/>
			<speed value="140"/>
			<anim-speed value="250"/>
			<animation path="models/scarab_walking.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="attack"/>
			<name value="dung_attack_skill"/>
			<ep-cost value="0"/>
			<speed value="75"/>
			<anim-speed value="75"/>
			<animation path="models/scarab_attacking.g3d"/>
			<sound enabled="true" start-time="0.4">
				<sound-file path="$COMMONDATAPATH/sounds/archmage_attack1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/archmage_attack2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/archmage_attack3.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/archmage_attack4.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/archmage_attack6.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/archmage_attack8.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/archmage_attack11.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/archmage_attack12.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/archmage_attack13.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/archmage_attack15.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/archmage_attack16.wav"/>
			</sound>
			<attack-strenght value="180"/>
			<attack-var value="90"/>
			<attack-range value="4"/>
			<attack-type value="energy"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<attack-start-time value="0.55"/>
			<projectile value="true">
				<particle value="true" path="particle_proj.xml"/>
				<sound enabled="true">
					<sound-file path="$COMMONDATAPATH/sounds/archmage_hit1.wav"/>
					<sound-file path="$COMMONDATAPATH/sounds/archmage_hit2.wav"/>
					<sound-file path="$COMMONDATAPATH/sounds/archmage_hit3.wav"/>
					<sound-file path="$COMMONDATAPATH/sounds/archmage_hit4.wav"/>
				</sound>
			</projectile>
			<splash value="true">
				<radius value="2"/>
				<damage-all value="false"/>
				<particle value="true" path="particle_splash.xml"/>
			</splash>
		</skill>

		<skill>
			<type value="die"/>
			<name value="die_skill"/>
			<ep-cost value="0"/>
			<speed value="120"/>
			<anim-speed value="60"/>
			<animation path="models/scarab_dying.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/archmage_die1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/archmage_die2.wav"/>
			</sound>
			<fade value="false"/>
		</skill>

	</skills>

	<!-- *** commands *** -->

	<commands>

		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../spearman/images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="../spearman/images/tech_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="attack"/>
			<name value="dung_attack"/>
			<image path="images/scarab_attack.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<attack-skill value="dung_attack_skill"/>
		</command>

		<command>
			<type value="attack_stopped"/>
			<name value="hold_position"/>
			<image path="../spearman/images/tech_hold.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
			<attack-skill value="dung_attack_skill"/>
		</command>

	</commands>
</unit>
