<unit>
	<parameters>
		<size value="3"/>
		<height value="3"/>
		<max-hp value="2000" regeneration="3"/>
		<max-ep value="10" regeneration="1"/>
		<armor value="80"/>	
		<armor-type value="wood"/>
		<sight value="9"/>
		<time value="90"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>	
		<properties>
			<property value="rotated_climb"/>		
			<property value="burnable"/>
		</properties>
		<light enabled="false"/>
		<unit-requirements>
			<unit name="guild"/>
		</unit-requirements>
		<upgrade-requirements>
			<upgrade name="siege_engineering"/>
		</upgrade-requirements>
		<resource-requirements>
			<resource name="wood" amount="300"/>
			<resource name="gold" amount="200"/>
			<resource name="food" amount="2"/>						
		</resource-requirements>
		<resources-stored/>
		<image path="images/ram.png"/>
		<image-cancel path="../archer/images/order_cancel.png"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/technician_select1.wav"/>
			<sound path="$COMMONDATAPATH/sounds/technician_select3.wav"/>
			<sound path="$COMMONDATAPATH/sounds/technician_select5.wav"/>
			<sound path="$COMMONDATAPATH/sounds/technician_select6.wav"/>
			<sound path="$COMMONDATAPATH/sounds/technician_select8.wav"/>			
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/technician_ack1.wav"/>
			<sound path="$COMMONDATAPATH/sounds/technician_ack2.wav"/>
			<sound path="$COMMONDATAPATH/sounds/technician_ack3.wav"/>
			<sound path="$COMMONDATAPATH/sounds/technician_ack4.wav"/>		
			<sound path="$COMMONDATAPATH/sounds/technician_ack5.wav"/>
			<sound path="$COMMONDATAPATH/sounds/technician_ack6.wav"/>
			<sound path="$COMMONDATAPATH/sounds/technician_ack7.wav"/>
			<sound path="$COMMONDATAPATH/sounds/technician_ack8.wav"/>
			<sound path="$COMMONDATAPATH/sounds/technician_ack9.wav"/>
			<sound path="$COMMONDATAPATH/sounds/technician_ack10.wav"/>
			<sound path="$COMMONDATAPATH/sounds/technician_ack11.wav"/>
			<sound path="$COMMONDATAPATH/sounds/technician_ack12.wav"/>
			<sound path="$COMMONDATAPATH/sounds/technician_ack13.wav"/>
			<sound path="$COMMONDATAPATH/sounds/technician_ack14.wav"/>
			<sound path="$COMMONDATAPATH/sounds/technician_ack15.wav"/>
			<sound path="$COMMONDATAPATH/sounds/technician_ack16.wav"/>
			<sound path="$COMMONDATAPATH/sounds/technician_ack17.wav"/>
			<sound path="$COMMONDATAPATH/sounds/technician_ack18.wav"/>
			<sound path="$COMMONDATAPATH/sounds/technician_ack19.wav"/>			
		</command-sounds>
	</parameters>

	<skills>
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="60"/>
			<animation path="models/fallen_elder_stand.g3d"/>
			<sound enabled="false"/>
		</skill>		
		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="170"/>
			<anim-speed value="115"/>
			<animation path="models/fallen_elder_move.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/catapult_walk1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/catapult_walk2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/catapult_walk3.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/catapult_walk4.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/catapult_walk5.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/catapult_walk6.wav"/>				
			</sound>
			<attack-boost>
				<allow-multiple-boosts value="false" />
				<radius value="1"/>
				<target value="all">				
					<unit-type name="stake"/>													
				</target>
				<max-hp value="-600"/>
				<max-ep value="0"/>
				<sight value="0"/>
				<attack-strenght value="0"/>
				<attack-range value="0"/>
				<armor value="0"/>
				<move-speed value="0" />
				<production-speed value="0"/>
				<particles value="false"/>
			</attack-boost>				
		</skill>
		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>
			<ep-cost value="0"/>			
			<!--ep-cost value="3"/-->
			<speed value="80"/>
			<anim-speed value="50"/>
			<animation path="models/fallen_elder_attack.g3d"/>				
			<sound enabled="true" start-time="0.50">
				<sound-file path="$COMMONDATAPATH/sounds/technician_attack.wav"/>			
			</sound> 			
			<!--sound enabled="true" start-time="0.53">
				<sound-file path="$COMMONDATAPATH/sounds/technician_attack.wav"/>			
			</sound--> 				
			<sound enabled="true" start-time="0.73">
				<sound-file path="$COMMONDATAPATH/sounds/eagle_hit4.wav"/>			
			</sound--> 
			<attack-strenght value="650"/>
			<attack-var value="50"/>
			<attack-range value="1"/>
			<attack-type value="impact"/>	
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<attack-start-time value="0.73"/>
			<projectile value="false"/>
			<splash value="false"/>
		</skill>
		<skill>
			<type value="die"/>	
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="70"/>
			<anim-speed value="70"/>
			<animation path="models/fallen_elder_die.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/ab_die1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/ab_die2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/ab_die3.wav"/>
			</sound>
			<sound enabled="true" start-time="0.05">
				<sound-file path="$COMMONDATAPATH/sounds/catapult_die1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/catapult_die2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/catapult_die3.wav"/>
			</sound>			
			<fade value="true"/>
		</skill>
	</skills>
	
	<commands>
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../archer/images/order_halt.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>
		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="../archer/images/order_move.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>
		<command>
			<type value="attack"/>
			<name value="attack"/>
			<image path="images/ram_attack.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<attack-skill value="attack_skill"/>
			<!--stop-skill value="stop_skill"/-->			
		</command>
		<command>
			<type value="attack_stopped"/>
			<name value="hold_position"/>
			<image path="../archer/images/order_hold.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
			<attack-skill value="attack_skill"/>
		</command>
	</commands>
</unit>