<unit>
	<parameters>
		<size value="2"/>
		<height value="2"/>
		<max-hp value="2000" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="50"/>	
		<armor-type value="leather"/>
		<sight value="10"/>
		<time value="150"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels>
			<level name="great" kills="8"/>
			<level name="unyielding" kills="18"/>
			<level name="royal" kills="32"/>
			<level name="renowned" kills="55"/>
			<level name="legendary" kills="80"/>			
		</levels>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements>
			<unit name="barracks"/>
			<unit name="blacksmith"/>
			<unit name="stable"/>		
		</unit-requirements>
		<upgrade-requirements>
			<upgrade name="chivalry"/>			
			<upgrade name="barding"/>		
		</upgrade-requirements>
		<resource-requirements>
			<resource name="wood" amount="200"/>
			<resource name="gold" amount="350"/>
			<resource name="food" amount="3"/>
		</resource-requirements>
		<resources-stored/>
		<image path="images/champion.png"/>
		<image-cancel path="../archer/images/order_cancel.png"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/guard_select1.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_select2.wav"/>			
			<sound path="$COMMONDATAPATH/sounds/horseman_select4.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_select3.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_select4.wav"/>			
			<sound path="$COMMONDATAPATH/sounds/horseman_select12.wav"/>			
			<sound path="$COMMONDATAPATH/sounds/guard_select5.wav"/>			
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/guard_ack1.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack2.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack3.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack4.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack5.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack6.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack7.wav"/>		
		</command-sounds>

	</parameters>

	<skills>			
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="50"/>
			<animation path="models/lancer/rider_idle.g3d"/>
			<sound enabled="false"/>
		</skill>
		<skill>
			<type value="stop"/>
			<name value="hold_skill"/>
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="20"/>
			<animation path="models/tribune_idle.g3d"/>
			<sound enabled="false"/>
		</skill>			
		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="480"/>
			<anim-speed value="120"/>
			<animation path="models/lancer/rider_galloping.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/horseman_walk1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/horseman_walk2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/horseman_walk3.wav"/>
			</sound> 
		</skill>				
		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="130"/>
			<anim-speed value="130"/>
			<animation path="models/tribune_attack.g3d"/>
			<sound enabled="true" start-time="0.4">
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack3.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack4.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack5.wav"/>				
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack6.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack7.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack8.wav"/>				
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack9.wav"/>				
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack10.wav"/>				
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack11.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack12.wav"/>				
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack13.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack14.wav"/>				
			</sound> 
			<attack-strenght value="250"/>
			<attack-var value="50"/>
			<attack-range value="1"/>
			<attack-type value="slashing"/>	
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<attack-start-time value="0.8"/>
			<projectile value="true">
				<particle value="false" path="particle_proj.xml"/>
				<sound enabled="false"/>
			</projectile>
			<splash value="false"/>
		</skill>
		
		<skill>
			<type value="attack"/>
			<name value="attack_lance_skill"/>		
			<ep-cost value="0"/>
			<speed value="100"/>
			<anim-speed value="100"/>
			<animation path="models/lancer/rider_attacking.g3d"/>
			<sound enabled="true" start-time="0.4">
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/horseman_attack1.wav"/>				
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack3.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/horseman_attack2.wav"/>				
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack5.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/horseman_attack3.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/horseman_attack4.wav"/>				
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack7.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/horseman_attack11.wav"/>				
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack9.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/horseman_attack12.wav"/>				
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack11.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/horseman_attack13.wav"/>				
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack13.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/horseman_attack14.wav"/>				
			</sound> 
			<attack-strenght value="220"/>
			<attack-var value="50"/>
			<attack-range value="3"/>
			<attack-type value="piercing"/>	
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<attack-start-time value="0.8"/>
			<projectile value="true">
				<particle value="false" path="particle_proj.xml"/>
				<sound enabled="false"/>
			</projectile>
			<splash value="false"/>
		</skill>		
 
		<!--skill>
			<type value="morph"/>
			<name value="morph_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="60"/>
			<animation path="models/tribune_idle.g3d"/>
			<sound enabled="false"/>
		</skill-->
		
		<skill>
			<type value="die"/>	
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="60"/>
			<anim-speed value="50"/>
			<animation path="models/lancer/rider_dying.g3d"/>
			<unit value="knight" amount="1"/>			
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/horseman_die2.wav"/>			
				<sound-file path="$COMMONDATAPATH/sounds/horseman_die1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/horseman_die3.wav"/>
			</sound> 
            <fade value="false"/>
		</skill>		

	</skills>

	<commands>		
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../archer/images/order_halt.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>		
		</command>
		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="../archer/images/order_move.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>			
		</command>
		<command>
			<type value="attack"/>
			<name value="attack"/>
			<image path="images/champion_attack.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<attack-skill value="attack_skill"/>		
		</command>	
		<command>
			<type value="attack_stopped"/>
			<name value="hold_position"/>
			<image path="../knight/images/knight_shield.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="hold_skill"/>
			<attack-skill value="attack_skill"/>		
		</command>	
		<command>
			<type value="attack"/>
			<name value="attack_with_lance"/>
			<image path="images/champion_lance.png"/>
			<unit-requirements/>
			<upgrade-requirements>
				<upgrade name="quintains"/>					
			</upgrade-requirements>
			<move-skill value="move_skill"/>
			<attack-skill value="attack_lance_skill"/>			
		</command>
		<command>
			<type value="attack_stopped"/>
			<name value="hold_position_with_lance"/>
			<image path="../knight/images/knight_shield.png"/>
			<unit-requirements/>
			<upgrade-requirements>
				<upgrade name="quintains"/>				
			</upgrade-requirements>
			<stop-skill value="stop_skill"/>
			<attack-skill value="attack_lance_skill"/>			
		</command>				
		<!--command>
			<type value="morph"/>
			<name value="dismount"/>
			<image path="../champion_/images/champion.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<morph-skill value="morph_skill"/>
			<morph-unit name="champion_"/>
			<discount value="0"/>
		</command-->		
	</commands>
</unit>
