<unit>
	<parameters>
		<size value="2" />
		<height value="2" />
		<max-hp value="600" regeneration="-1"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="wood"/>
		<sight value="1"/>
		<time value="1"/>
		<multi-selection value="false"/>
		<cellmap value="true" allowEmpty="true">
			<row value="00"/>
			<row value="00"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<count-unit-death-in-stats value="false"/>
		<count-unit-production-in-stats value="false"/>	
		<count-unit-kill-in-stats value="false"/>
		<count-kill-for-unit-upgrade value="false"/>			
		<properties>
			<property value="rotated_climb"/>
		</properties>
		<light enabled="false"/>
		<unit-requirements/>	
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="wood" amount="100" />
		</resource-requirements>
		<resources-stored/>
		<image path="images/stake.png" />
		<image-cancel path="../archer/images/order_cancel.png"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</command-sounds>
	</parameters>
	
	<skills>
		<skill>
			<type value="stop"/>	
			<name value="stop_skill"/>
			<ep-cost value="0"/>
			<speed value="50"/>
			<anim-speed value="100"/>
			<animation path="models/tinywood_stand.g3d"/>
			<sound enabled="false"/>
			<attack-boost>
				<allow-multiple-boosts value="true" />
				<radius value="1"/>
				<target value="all">				
					<unit-type name="champion"/>					
					<unit-type name="horse_archer"/>
					<unit-type name="horseman"/>
					<unit-type name="scout"/>									
				</target>
				<max-hp value="0" regeneration="-2000"/>
				<max-ep value="0"/>
				<sight value="0"/>
				<attack-strenght value="0"/>
				<attack-range value="0"/>
				<armor value="0"/>
				<move-speed value="0" />
				<production-speed value="0"/>
				<particles value="false"/>
			</attack-boost>				
		</skill>		
		<skill>
			<type value="be_built" />	
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="50" />
			<anim-speed value="100" />
			<animation path="models/tinywood_build.g3d" />
			<sound enabled="false" />
			<attack-boost>
				<allow-multiple-boosts value="true" />
				<radius value="1"/>
				<target value="all">				
					<unit-type name="champion"/>					
					<unit-type name="horse_archer"/>
					<unit-type name="horseman"/>
					<unit-type name="scout"/>									
				</target>
				<max-hp value="0" regeneration="-500"/>
				<max-ep value="0"/>
				<sight value="0"/>
				<attack-strenght value="0"/>
				<attack-range value="0"/>
				<armor value="0"/>
				<move-speed value="0" />
				<production-speed value="0"/>
				<particles value="false"/>
			</attack-boost>				
		</skill>
		<skill>
			<type value="stop"/>	
			<name value="remove_skill"/>
			<ep-cost value="0"/>
			<speed value="50"/>
			<anim-speed value="1000"/>
			<animation path="models/tinywood_stand.g3d"/>
			<sound enabled="false"/>
			<attack-boost>
				<allow-multiple-boosts value="true"/>
				<radius value="0"/>
				<target value="faction" include-self="true">				
					<unit-type name="stake"/>														
				</target>
				<max-hp value="-600" regeneration="-600"/>
				<max-ep value="0"/>
				<sight value="0"/>
				<attack-strenght value="0"/>
				<attack-range value="0"/>
				<armor value="0"/>
				<move-speed value="0" />
				<production-speed value="0"/>
				<particles value="false"/>
			</attack-boost>				
		</skill>		
		<skill>
			<type value="die"/>	
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="300"/>
			<animation path="models/tinywood_stand.g3d"/>
			<particles value="false"/>
			<sound enabled="false"/>		
			<fade value="true"/>
		</skill>
	</skills>
	
	<commands>
		<command>
			<type value="stop"/>
			<name value="planted"/>
			<image path="images/stand.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>
		<command>
			<type value="stop"/>
			<name value="remove_for_passing"/>
			<image path="images/remove.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="remove_skill"/>
		</command>		
	</commands>
</unit>
