<unit>
	<parameters>
		<size value="4" />
		<height value="4" />
		<max-hp value="6000" regeneration="0"/>
		<max-ep value="0"/>
		<max-unit-count value="1"/>		
		<armor value="0" />
		<armor-type value="wood"/>		
		<sight value="5" />
		<time value="150" />
		<multi-selection value="false" />
		<cellmap value="true">
			<row value="1011"/>
			<row value="0000"/>
			<row value="1011"/>
			<row value="1011"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false" />
		<rotationAllowed value="true" />
		<unit-requirements>
			<unit name="castle"/>
			<unit name="blacksmith"/>
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>		
			<resource name="gold" amount="200"/>
			<resource name="wood" amount="200"/>
			<resource name="food" amount="5"/>			
		</resource-requirements>
		<resources-stored>
			<resource name="food" amount="50"/>		
			<resource name="gold" amount="300"/>		
			<resource name="stone" amount="300"/>		
			<resource name="wood" amount="300"/>
		</resources-stored>
		<image path="images/guild.png"/>
		<image-cancel path="../archer/images/order_cancel.png"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</command-sounds>
	</parameters>

	<skills>
		<skill>
			<name value="be_built_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="300"/>
			<animation path="../castle/construction_models/technodrome_construction.g3d"/>
			<sound enabled="false"/>
			<type value="be_built"/>
		</skill>		
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="100"/>
			<animation path="models/technodrome.g3d"/>
			<sound enabled="false"/>
		</skill>
		<skill>
			<type value="produce"/>
			<name value="produce_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="100"/>
			<animation path="models/technodrome.g3d"/>
			<sound enabled="false"/>
		</skill>			
		<skill>
			<type value="upgrade"/>
			<name value="upgrade_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="300"/>
			<animation path="models/technodrome.g3d"/>
			<sound enabled="false"/>
		</skill>		
		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300"/>
			<anim-speed value="300" />
			<animation path="../castle/destruction_models/technodrome_destruction.g3d"/>
			<particles value="true">
				<particle-file path="smoke_particles.xml"/>
				<particle-file path="glow_particles.xml"/>
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall5.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>
	
	<commands>
		<command>
			<type value="upgrade"/>
			<name value="upgrade_fletchers"/>
			<image path="../../upgrades/fletchers/images/fletchers.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="fletchers"/>
		</command>
		<command>
			<type value="upgrade"/>
			<name value="research_medicine"/>
			<image path="../../upgrades/medicine/images/medicine.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="medicine"/>
		</command>
		<command>
			<type value="upgrade"/>
			<name value="build_monastery_below_guild"/>
			<image path="../../upgrades/monastery/images/monastery.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="monastery"/>
		</command>			
        <command>
			<type value="upgrade"/>
			<name value="create_banners"/>
			<image path="../../upgrades/banners/images/banner.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="banners"/>
		</command>
		<command>
			<type value="upgrade"/>
			<name value="research_barding" />
			<image path="../../upgrades/barding/images/barding.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="barding"/>
		</command>		
        <command>
			<type value="upgrade"/>
			<name value="create_quintains"/>
			<image path="../../upgrades/quintains/images/quintain.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="quintains"/>
		</command>					
		<command>
			<type value="upgrade"/>
			<name value="research_advanced_architecture"/>
			<image path="../../upgrades/advanced_architecture/images/architecture.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="advanced_architecture"/>
		</command>	
		<command>
			<type value="upgrade"/>
			<name value="create_market"/>
			<image path="../../upgrades/market/images/market.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="market"/>
		</command>
		<command>
			<type value="produce"/>
			<name value="purchase_60_stone" />
			<image path="../buy_stone/images/buy_stone.png" />
			<unit-requirements/>
			<upgrade-requirements>
				<upgrade name="market"/>
			</upgrade-requirements>	
			<produce-skill value="produce_skill"/>
			<produced-unit name="buy_stone"/>
		</command>
		<command>
			<type value="produce"/>
			<name value="purchase_80_wood" />
			<image path="../buy_wood/images/buy_wood.png" />
			<unit-requirements/>
			<upgrade-requirements>
				<upgrade name="market"/>
			</upgrade-requirements>	
			<produce-skill value="produce_skill"/>
			<produced-unit name="buy_wood"/>
		</command>		
		<command>
			<type value="produce"/>
			<name value="sell_stone_for_50_gold" />
			<image path="../sell_stone/images/sell_stone.png" />
			<unit-requirements/>
			<upgrade-requirements>
				<upgrade name="market"/>
			</upgrade-requirements>			
			<produce-skill value="produce_skill"/>
			<produced-unit name="sell_stone"/>
		</command>
		<command>
			<type value="produce"/>
			<name value="sell_wood_for_50_gold" />
			<image path="../sell_wood/images/sell_wood.png" />
			<unit-requirements/>
			<upgrade-requirements>
				<upgrade name="market"/>
			</upgrade-requirements>	
			<produce-skill value="produce_skill"/>
			<produced-unit name="sell_wood"/>
		</command>			
	</commands>
</unit>