<unit>
	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="1500" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="50"/>	
		<armor-type value="metal"/>				
		<sight value="12"/>
		<time value="60"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels>
			<level name="great" kills="6"/>
			<level name="high" kills="13"/>
			<level name="exalted" kills="25"/>
			<level name="elder" kills="50"/>
			<level name="legendary" kills="80"/>			
		</levels>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements>
			<unit name="barracks"/>
			<unit name="blacksmith"/>			
		</unit-requirements>
		<upgrade-requirements>
			<upgrade name="chivalry"/>
		</upgrade-requirements>
		<resource-requirements>
			<resource name="gold" amount="300"/>
			<resource name="stone" amount="60"/>			
			<resource name="wood" amount="50"/>			
			<resource name="food" amount="2"/>						
		</resource-requirements>
		<resources-stored/>
		<image path="images/paladin.png"/>
		<image-cancel path="../archer/images/order_cancel.png"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/battlemage_select1.wav"/>
			<sound path="$COMMONDATAPATH/sounds/battlemage_select2.wav"/>
			<sound path="$COMMONDATAPATH/sounds/battlemage_select3.wav"/>
			<sound path="$COMMONDATAPATH/sounds/battlemage_select4.wav"/>
			<sound path="$COMMONDATAPATH/sounds/battlemage_select5.wav"/>
			<sound path="$COMMONDATAPATH/sounds/battlemage_select6.wav"/>
			<sound path="$COMMONDATAPATH/sounds/battlemage_select7.wav"/>
			<sound path="$COMMONDATAPATH/sounds/battlemage_select9.wav"/>
			<sound path="$COMMONDATAPATH/sounds/battlemage_select10.wav"/>
			<sound path="$COMMONDATAPATH/sounds/battlemage_select11.wav"/>
			<sound path="$COMMONDATAPATH/sounds/battlemage_select12.wav"/>
			<sound path="$COMMONDATAPATH/sounds/battlemage_select13.wav"/>
			<sound path="$COMMONDATAPATH/sounds/battlemage_select14.wav"/>			
			
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/battlemage_ack1.wav"/>
			<sound path="$COMMONDATAPATH/sounds/battlemage_ack2.wav"/>
			<sound path="$COMMONDATAPATH/sounds/battlemage_ack3.wav"/>
			<sound path="$COMMONDATAPATH/sounds/battlemage_ack4.wav"/>
			<sound path="$COMMONDATAPATH/sounds/battlemage_ack5.wav"/>
			<sound path="$COMMONDATAPATH/sounds/battlemage_ack6.wav"/>
			<sound path="$COMMONDATAPATH/sounds/battlemage_ack7.wav"/>
			<sound path="$COMMONDATAPATH/sounds/battlemage_select8.wav"/>			
			<sound path="$COMMONDATAPATH/sounds/battlemage_ack8.wav"/>
			<sound path="$COMMONDATAPATH/sounds/battlemage_ack9.wav"/>
			<sound path="$COMMONDATAPATH/sounds/battlemage_ack10.wav"/>			
		</command-sounds>
	</parameters>

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="45"/>
			<animation path="../knight/models/axt_guard_standing.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="200"/>
			<anim-speed value="100"/>
			<animation path="../knight/models/axt_guard_running.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="move"/>
			<name value="charge_skill"/>		
			<ep-cost value="0"/>
			<speed value="200"/>
			<anim-speed value="110"/>
			<animation path="../knight/models/axt_guard_running.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="100"/>
			<anim-speed value="100"/>
			<animation path="../knight/models/axt_guard_attacking.g3d"/>
			<sound enabled="true" start-time="0.47">
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack3.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack4.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack5.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack6.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack7.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack8.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack9.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack10.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack11.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack12.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack13.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack14.wav"/>
			</sound> 
			<attack-strenght value="125"/>
			<attack-var value="30"/>
			<attack-range value="1"/>
			<attack-type value="slashing"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<attack-start-time value="0"/>
			<projectile value="false"/>
			<splash value="false"/>
		</skill>

		<skill>
			<type value="attack"/>
			<name value="power_attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="100"/>
			<anim-speed value="100"/>
			<animation path="../knight/models/axt_guard_attacking.g3d"/>
			<sound enabled="true" start-time="0.45">
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack11.wav"/>			
				<!--sound-file path="$COMMONDATAPATH/sounds/technician_attack.wav"/-->
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack5.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack3.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack9.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack7.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack13.wav"/>				
			</sound> 
			<sound enabled="true" start-time="0.54">
				<sound-file path="$COMMONDATAPATH/soundsmods/sword1.wav"/>
				<sound-file path="$COMMONDATAPATH/soundsmods/sword2.wav"/>
				<sound-file path="$COMMONDATAPATH/soundsmods/a2.wav"/>	
				<sound-file path="$COMMONDATAPATH/soundsmods/sword3.wav"/>				
				<sound-file path="$COMMONDATAPATH/soundsmods/sword4.wav"/>
				<sound-file path="$COMMONDATAPATH/soundsmods/sword5.wav"/>
				<sound-file path="$COMMONDATAPATH/soundsmods/a1.wav"/>	
				<sound-file path="$COMMONDATAPATH/soundsmods/sword6.wav"/>				
				<sound-file path="$COMMONDATAPATH/soundsmods/sword7.wav"/>
				<sound-file path="$COMMONDATAPATH/soundsmods/sword8.wav"/>					
			</sound> 			
			<attack-strenght value="100"/>
			<attack-var value="100"/>
			<attack-range value="1"/>
			<attack-type value="energy"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<attack-start-time value="0.54"/>
			<projectile value="false"/>
			<splash value="false"/>
		</skill>		

		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="60"/>
			<anim-speed value="60"/>
			<animation path="../knight/models/axt_guard_dying.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/battlemage_die1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/battlemage_die2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/battlemage_die3.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>


	</skills>
	
	<commands>		
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../archer/images/order_halt.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>
		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="../archer/images/order_move.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>
		<command>
			<type value="attack"/>
			<name value="attack"/>
			<image path="images/paladin_attack.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="charge_skill"/>
			<attack-skill value="attack_skill"/>
		</command>		
		<command>
			<type value="attack_stopped"/>
			<name value="hold_position"/>
			<image path="../knight/images/knight_shield.png"/>
			<unit-requirements/>
			<upgrade-requirements>
				<upgrade name="training_field"/>
			</upgrade-requirements>
			<stop-skill value="stop_skill"/>
			<attack-skill value="attack_skill"/>
		</command>			
		<command>
			<type value="attack"/>
			<name value="power_attack"/>
			<image path="images/paladin_power_attack.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="charge_skill"/>
			<attack-skill value="power_attack_skill"/>
		</command>				
		<!--command>
			<type value="morph"/>
			<name value="mount_horse"/>
			<image path="../honour_guard/images/honour_guard.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<morph-skill value="morph_skill"/>
			<morph-unit name="honour_guard"/>
			<discount value="30"/>
		</command-->		
	</commands>
</unit>
