<unit>
	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="1000" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="0"/>
		<armor-type value="leather"/>					
		<sight value="8"/>
		<time value="80"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements>
			<unit name="guild"/>
		</unit-requirements>
		<upgrade-requirements>
			<upgrade name="monastery"/>
		</upgrade-requirements>
		<resource-requirements>
			<resource name="food" amount="1"/>			
		</resource-requirements>
		<resources-stored/>
		<image path="images/monk.png"/>
		<image-cancel path="../archer/images/order_cancel.png"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/worker_select2.wav"/>		
			<sound path="$COMMONDATAPATH/sounds/worker_select3.wav"/>					
		</selection-sounds>
		<command-sounds enabled="true">			
			<sound path="$COMMONDATAPATH/sounds/worker_ack6.wav"/>		
			<sound path="$COMMONDATAPATH/sounds/worker_ack5.wav"/>		
		</command-sounds>


	</parameters>


	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="55"/>
			<animation path="models/monk_idle1.g3d"/>
			<animation path="models/monk_idle2.g3d"/>
			<animation path="models/monk_idle3.g3d"/>
			<animation path="models/monk_idle4.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="produce"/>
			<name value="produce_skill"/>	
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/monk_train_falcon.g3d" />
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="210"/>
			<anim-speed value="140"/>
			<animation path="models/monk_walk.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="repair"/>
			<name value="repair_skill"/>		
			<ep-cost value="0"/>
			<speed value="200"/>
			<anim-speed value="80"/>
			<animation path="models/monk_build.g3d"/>
			<sound enabled="true" start-time="0.23">
				<sound-file path="$COMMONDATAPATH/sounds/technician_build1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/technician_build2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/technician_build3.wav"/>	
				<sound-file path="$COMMONDATAPATH/sounds/technician_build4.wav"/>									
				<sound-file path="$COMMONDATAPATH/sounds/technician_build5.wav"/>	
				<sound-file path="$COMMONDATAPATH/sounds/technician_build6.wav"/>
			</sound>
			<sound enabled="true" start-time="0.78">
				<sound-file path="$COMMONDATAPATH/sounds/technician_build1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/technician_build2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/technician_build3.wav"/>	
				<sound-file path="$COMMONDATAPATH/sounds/technician_build4.wav"/>									
				<sound-file path="$COMMONDATAPATH/sounds/technician_build5.wav"/>	
				<sound-file path="$COMMONDATAPATH/sounds/technician_build6.wav"/>
			</sound>
		</skill>
                
		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="120"/>
			<anim-speed value="120"/>
			<animation path="models/monk_attack1.g3d"/>
			<animation path="models/monk_attack2.g3d"/>
			<!--animation path="models/monk_attack3.g3d"/-->
			<sound enabled="true" start-time="0.6">
				<sound-file path="sounds/attack1.wav"/>
				<sound-file path="sounds/attack2.wav"/>				
			</sound> 
			<attack-strenght value="75"/>
			<attack-var value="25"/>
			<attack-range value="1"/>
			<attack-type value="energy"/>
			<attack-start-time value="0.6"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<projectile value="false"/>
			<splash value="false"/>
		</skill>

		<skill>
			<type value="repair"/>
			<name value="heal"/>		
			<ep-cost value="0"/>
			<speed value="50"/>
			<anim-speed value="110"/>
			<animation path="models/monk_heal.g3d"/>
			<particles value="false"/>
			<!--particles value="true"/>
				<particle-file path="heal.xml"/>
			</particles-->
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="build"/>
			<name value="build_skill"/>		
			<ep-cost value="0"/>
			<speed value="210"/>
			<anim-speed value="210"/>
			<animation path="models/monk_build.g3d"/>
			<sound enabled="true" start-time="0.23">
				<sound-file path="$COMMONDATAPATH/sounds/technician_build1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/technician_build2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/technician_build3.wav"/>	
				<sound-file path="$COMMONDATAPATH/sounds/technician_build4.wav"/>									
				<sound-file path="$COMMONDATAPATH/sounds/technician_build5.wav"/>	
				<sound-file path="$COMMONDATAPATH/sounds/technician_build6.wav"/>
			</sound>
			<sound enabled="true" start-time="0.78">
				<sound-file path="$COMMONDATAPATH/sounds/technician_build1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/technician_build2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/technician_build3.wav"/>	
				<sound-file path="$COMMONDATAPATH/sounds/technician_build4.wav"/>									
				<sound-file path="$COMMONDATAPATH/sounds/technician_build5.wav"/>	
				<sound-file path="$COMMONDATAPATH/sounds/technician_build6.wav"/>
			</sound>			
		</skill>		
		
		<skill>
			<type value="morph"/>
			<name value="build_horse"/>		
			<ep-cost value="0"/>
			<speed value="500"/>
			<anim-speed value="200"/>
			<animation path="models/monk_train_horse.g3d"/>
			<sound enabled="false"/>
		</skill>

		<!--skill>
			<type value="morph"/>
			<name value="build_bishop"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="200"/>
			<animation path="models/monk_heal.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/technician_build1.wav"/>
				<sound-file path="sounds/technician_build2.wav"/>
				<sound-file path="sounds/technician_build3.wav"/>	
				<sound-file path="sounds/technician_build4.wav"/>									
				<sound-file path="sounds/technician_build5.wav"/>	
				<sound-file path="sounds/technician_build6.wav"/>
			</sound>
		</skill-->			

		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="90"/>
			<anim-speed value="70"/>
			<animation path="models/monk_die.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/technician_die1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/technician_die2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/technician_die3.wav"/>	
				<sound-file path="$COMMONDATAPATH/sounds/technician_die4.wav"/>									
			</sound>			
			<fade value="false"/>
		</skill>						

	</skills>
	
	<commands>

		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../archer/images/order_halt.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="../archer/images/order_move.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<!--command>
			<type value="build"/>
			<name value="build_ultimate"/>
			<image path="images/monk_build.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<build-skill value="build_skill"/>
			<buildings>
                <building name="church"/>
            </buildings>
			<start-sound enabled="false"/>
			<built-sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/technician_select1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/technician_select5.wav"/>
			</built-sound>
		</command-->

		<command>
			<type value="repair"/>
			<name value="heal"/>
			<image path="images/monk_heal.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<repair-skill value="heal"/>
			<repaired-units>
				<unit name="yeoman"/>			
				<unit name="peasant"/>
				<!--unit name="armed_peasant"/-->				
				<unit name="militia"/>				
				<unit name="swordsman"/>
				<unit name="spearman"/>
				<unit name="archer"/>
				<unit name="pikeman"/>				
				<unit name="man_at_arms"/>
				<unit name="crossbowman"/>
				<unit name="scout"/>				
				<unit name="horseman"/>
				<unit name="horse_archer"/>				
				<unit name="engineer"/>				
				<unit name="monk"/>
				<unit name="lord"/>
				<unit name="banner_guard"/>				
				<unit name="knight"/>
				<unit name="paladin"/>
				<unit name="champion"/>					
			</repaired-units>		
		</command>
		
		<command>
			<type value="repair"/>
			<name value="repair"/>
			<image path="images/monk_repair.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<repair-skill value="repair_skill"/>
			<repaired-units>
				<unit name="castle"/>			
				<unit name="farm"/>	
				<unit name="barracks"/>
				<unit name="blacksmith"/>
				<unit name="stable"/>				
				<unit name="tent"/>
				<unit name="guild"/>
				<unit name="statue"/>
				<unit name="watchtower"/>
				<unit name="defense_tower"/>
				<unit name="mantlet"/>
				<unit name="catapult"/>					
			</repaired-units>		
		</command>

		<command>
			<type value="attack"/>
			<name value="fight"/>
			<image path="images/monk_fight.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<attack-skill value="attack_skill"/>
		</command>

		<command>
			<type value="attack_stopped"/>
			<name value="hold_position"/>
			<image path="../archer/images/order_hold.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
			<attack-skill value="attack_skill"/>
		</command>

		<!--command>
			<type value="morph"/>
			<name value="equip_staff"/>
			<image path="../monk_/images/monk.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<morph-skill value="morph_skill"/>
			<morph-unit name= "monk_"/>
			<discount value="0"/>
		</command-->

	</commands>
</unit>
