<unit>
	<parameters>
		<size value="2"/>
		<height value="3"/>
		<max-hp value="5000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="5" />
		<armor-type value="wood"/>
		<sight value="6" />
		<time value="100" />
		<multi-selection value="false" />
		<cellmap value="true">
			<row value="11"/>
			<row value="11"/>			
		</cellmap>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false"/>
		<rotationAllowed value="true" />
		<unit-requirements>
			<unit name="blacksmith"/>			
		</unit-requirements>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="250" />
			<resource name="stone" amount="50" />
			<resource name="wood" amount="100" />
		</resource-requirements>
		<resources-stored />
		<image path="images/tent.png" />
		<image-cancel path="../archer/images/order_cancel.png" />
		<meeting-point value="true" image-path="../barracks/images/meeting_point.png"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</command-sounds>
	</parameters>
	
	<skills>
		<skill>
			<type value="stop" />	
			<name value="stop_skill" />
			<ep-cost value="0" />
			<speed value="1000" />
			<anim-speed value="100" />
			<animation path="models/landsknechtzelt.g3d" />
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="produce" />
			<name value="produce_skill" />	
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/landsknechtzelt.g3d" />
			<particles value="false"/>	
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="upgrade" />	
			<name value="upgrade_skill" />	
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/landsknechtzelt.g3d" />
			<particles value="false"/>
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="be_built" />	
			<name value="be_built_skill" />		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="/models/landsknechtzelt_konstruktion.g3d"/>
			<sound enabled="false" />
		</skill>		
		
		<skill>
			<type value="die" />	
			<name value="die_skill" />		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="../castle/destruction_models/defense_tower_destruction.g3d"/>
			<particles value="true">
				<particle-file path="smoke_particles.xml" />
				<particle-file path="glow_particles.xml" />
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall4.wav"/>
			</sound>			
			<fade value="false" />
		</skill>

	</skills>
	
	<commands>
		<command>
			<type value="produce"/>
			<name value="hire_engineer"/>
			<image path="../engineer/images/engineer.png"/>
			<unit-requirements>
				<!--unit name="guild"/-->
			</unit-requirements>
			<upgrade-requirements/>
			<produce-skill value="produce_skill"/>
			<produced-unit name="engineer"/>
		</command>
        <command>
			<type value="upgrade"/>
			<name value="research_siege_engineering"/>
			<image path="../../upgrades/siege_engineering/images/siege.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="siege_engineering"/>
		</command>		
		<command>
			<type value="produce"/>
			<name value="build_mantlet"/>
			<image path="../mantlet/images/mantlet.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<produce-skill value="produce_skill"/>
			<produced-unit name="mantlet"/>
		</command>
		<command>
			<type value="produce"/>
			<name value="build_ram"/>
			<image path="../battering_ram/images/ram.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<produce-skill value="produce_skill"/>
			<produced-unit name="battering_ram"/>
		</command>
		<!--command>
			<type value="produce"/>
			<name value="build_trebuchet"/>
			<image path="../trebuchet/images/trebuchet.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<produce-skill value="produce_skill"/>
			<produced-unit name="trebuchet"/>
		</command-->			
	</commands>
</unit>
