<unit>
	<parameters>
		<size value="1" />
		<height value="1" />
		<max-hp value="1000" regeneration="0"/>
		<max-ep value="0" />
		<!--max-unit-count value="5"/-->
		<armor value="0" />
		<armor-type value="wood"/>				
		<sight value="1" />
		<time value="30" />
		<multi-selection value="false" />
		<cellmap value="true">
			<row value="1"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>
		<properties>
		</properties>
		<light enabled="false"/>
		<rotationAllowed value="true"/>		
		<unit-requirements>
			<unit name="guild"/>
		</unit-requirements>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="100"/>
			<resource name="wood" amount="50"/>
		</resource-requirements>
		<resources-stored>
			<resource name="gold" amount="100"/>		
			<resource name="wood" amount="100"/>				
			<resource name="stone" amount="100"/>				
		</resources-stored>
		<resources-death>
			<resource name="gold" amount-value="100" loss-value="100" allow-negative="false"/>
			<resource name="wood" amount-value="100" loss-value="100" allow-negative="false"/>
			<resource name="stone" amount-value="100" loss-value="100" allow-negative="false"/>		
		</resources-death>		
		<image path="images/warchest.png" />
		<image-cancel path="../archer/images/order_cancel.png"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</command-sounds>
	</parameters>
	<skills>
		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/largewoodchest.g3d" />
			<sound enabled="false" />
		</skill>		
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/largewoodchestbuild.g3d" />
			<sound enabled="false" />
		</skill>			
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/largewoodchestdie.g3d" />
			<particles value="true">
				<particle-file path="smoke_particles.xml"/>
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/wood_die.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>
	</skills>	
	<commands/>
</unit>
