<faction>
	<ai-behavior>
		<worker-units>
			<unit name="yeoman" minimum="3"/>
			<unit name="peasant" minimum="1"/>			
		</worker-units>
		<warrior-units/>
		<resource-producer-units>
			<unit name="chicken" minimum="3"/>				
		</resource-producer-units>
		<building-units/>
		<upgrades/>
	</ai-behavior>
	<starting-resources>
		<resource name="gold" amount="500"/>
		<resource name="wood" amount="500"/>
		<resource name="stone" amount="500"/>
		<resource name="food" amount="50"/>
	</starting-resources>
	<starting-units>
		<unit name="castle" amount="1"/>
		<unit name="defense_tower" amount="1"/>
		<unit name="yeoman" amount="3"/>
		<unit name="spearman" amount="2"/>
		<unit name="archer" amount="1"/>
		<unit name="pig" amount="1"/>
		<unit name="cow" amount="1"/>		
		<unit name="tent" amount="0"/>
		<unit name="lord" amount="1"/>		
	</starting-units>
	<music value="true" path="music/medieval_rondo.ogg"/>
</faction>
