<unit>
	<parameters>
		<size value="0" />
		<height value="0" />
		<max-hp value="50" regeneration="-50"/>
		<max-ep value="0"/>
		<armor value="0" />
		<armor-type value="stone"/>				
		<sight value="0"/>
		<time value="10"/>
		<multi-selection value="false"/>
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>
		<properties/>
		<count-unit-death-in-stats value="false"/>
		<count-unit-production-in-stats value="false"/>	
		<count-unit-kill-in-stats value="false"/>
		<count-kill-for-unit-upgrade value="false"/>		
		<light enabled="false"/>
		<unit-requirements/>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="50"/>
			<resource name="wood" amount="-80"/>
		</resource-requirements>
		<resources-stored/>
		<image path="images/buy_wood.png"/>
		<image-cancel path="../archer/images/order_cancel.png"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="false"/>
		<command-sounds enabled="false"/>
	</parameters>
	<skills>		
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="10"/>
			<animation path="../sell_stone/models/none.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/worker_work_end2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/worker_ack1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/worker_ack2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/worker_ack3.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/worker_ack7.wav"/>				
			</sound>				
		</skill>			
		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="300"/>
			<animation path="../sell_stone/models/none.g3d"/>
			<sound enabled="false"/>		
			<fade value="false"/>
		</skill>
	</skills>
	
	<commands/>
</unit>
