<unit>
	<parameters>
		<size value="2" />
		<height value="2" />
		<max-hp value="5000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="stone"/>				
		<sight value="2" />
		<time value="100" />
		<multi-selection value="false" />
		<cellmap value="true">
			<row value="11"/>
			<row value="11"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties/>
		<light enabled="false"/>
		<damage-particles value="false"/>
		<rotationAllowed value="true" />
		<unit-requirements/>
		<upgrade-requirements>
			<upgrade name="advanced_architecture"/>
		</upgrade-requirements>
		<resource-requirements>
			<resource name="gold" amount="250" />
			<resource name="stone" amount="500" />
		</resource-requirements>
		<resources-stored/>
		<image path="images/statue.png" />
		<image-cancel path="../archer/images/order_cancel.png"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</command-sounds>
	</parameters>	
	<skills>
		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/horseman_statue.g3d" minHp="3500" maxHp="5000"/>
			<animation path="models/horseman_statue2.g3d" minHp="1" maxHp="3499"/>			
			<sound enabled="false"/>
			<!--attack-boost>
				<allow-multiple-boosts value="false" />
				<radius value="10"/>
				<target value="faction">
					<unit-type name="lord"/>										
				</target>
				<max-ep value="0" regeneration="10" value-percent-multipler="false" />
			</attack-boost-->
			<attack-boost>
				<allow-multiple-boosts value="false" />
				<radius value="10"/>
				<target value="foe">
					<!--unit-type name="armed_peasant"/-->				
					<unit-type name="militia"/>					
					<unit-type name="peasant"/>						
				</target>
				<sight value="1"/>
				<attack-strenght value="50"/>				
			</attack-boost>			
		</skill>
		<!--skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="210"/>
			<anim-speed value="210"/>
			<animation path="models/horseman_statue.g3d"/>
			<sound enabled="false"/>
		</skill-->		
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/stone2.g3d" minHp="0" maxHp="1499"/>			
			<animation path="models/statue_base.g3d" minHp="1500" maxHp="2999"/>
			<animation path="models/horse_statue.g3d" minHp="3000" maxHp="4499"/>
			<animation path="models/horseman_statue.g3d" minHp="4500" maxHp="5000"/>			
			<sound enabled="false" />
		</skill>		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/statue_base.g3d" />
			<particles value="false"/>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall2.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>
	</skills>
	
	<commands>
		<command>
			<type value="stop"/>
			<name value="stand_proudly"/>
			<image path="../archer/images/order_hold_special.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
            <stop-skill value="stop_skill"/>
		</command>		
		<!--command>
			<type value="produce"/>
			<name value="dedicate_statue"/>
			<image path="../tithe/images/tithe.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
            <stop-skill value="stop_skill"/>
		</command-->		
	</commands>
</unit>